spectral_radianceSunsOrCosmicBackground
- Workspace.spectral_radianceSunsOrCosmicBackground(self, spectral_radiance: pyarts3.arts.StokvecVector | None = None, frequency_grid: pyarts3.arts.AscendingGrid | None = None, ray_path_point: pyarts3.arts.PropagationPathPoint | None = None, suns: pyarts3.arts.ArrayOfSun | None = None, surface_field: pyarts3.arts.SurfaceField | None = None) None
Get the spectral radiance of a sun or of the cosmic background if no sun is hit.
Note
Only the first sun is used if multiple suns are defined, so it is advantageous to have sorted
suns
by distance before running this code. If you only have one sun, this is of course not an issue but you could consider usingspectral_radianceSunOrCosmicBackground()
instead.Author: Richard Larsson
- Parameters:
spectral_radiance (StokvecVector, optional) – A spectral radiance vector. See
spectral_radiance
, defaults toself.spectral_radiance
[OUT]frequency_grid (AscendingGrid, optional) – A single frequency grid. See
frequency_grid
, defaults toself.frequency_grid
[IN]ray_path_point (PropagationPathPoint, optional) – A single path point. See
ray_path_point
, defaults toself.ray_path_point
[IN]suns (ArrayOfSun, optional) – A list of
Sun
. Seesuns
, defaults toself.suns
[IN]surface_field (SurfaceField, optional) – The surface field. See
surface_field
, defaults toself.surface_field
[IN]