spectral_surf_reflFlatScalar

Workspace.spectral_surf_reflFlatScalar(self, spectral_surf_refl: pyarts3.arts.MuelmatVector | None = None, spectral_surf_refl_jac: pyarts3.arts.MuelmatMatrix | None = None, freq_grid: pyarts3.arts.AscendingGrid | None = None, surf_field: pyarts3.arts.SurfaceField | None = None, ray_point: pyarts3.arts.PropagationPathPoint | None = None, jac_targets: pyarts3.arts.JacobianTargets | None = None) None

Set the surface reflectance to the flat real Fresnel reflectance

We get \(r\) from the surf_field parameter "flat scalar reflectance".

The reflectance matrix is

\[\begin{split}\mathbf{R} = \left[ \begin{array}{cccc} r&0&0&0\\ 0&r&0&0\\ 0&0&r&0\\ 0&0&0&r\\ \end{array}\right]\end{split}\]

Author: Richard Larsson

Parameters: