ray_pointPastRefractive
- Workspace.ray_pointPastRefractive(self, ray_point: PropagationPathPoint = self.ray_point, ray_path: ArrayOfPropagationPathPoint = self.ray_path, atm_field: AtmField = self.atm_field, surf_field: SurfaceField = self.surf_field, max_stepsize: Numeric = self.max_stepsize, single_dispersion: Numeric = self.single_dispersion, surf_search_accuracy: Numeric = 0.1, surf_safe_search: Index = 1) None
Gets the previous refractive point along
ray_pathThis basically wraps
ray_pointPastGeometric()but sets the zenith angle to the refracted zenith angle, i.e.,\[\theta_{refracted} = \arcsin\left(\frac{n_{current}}{n_{next}}\sin(\theta_{current})\right)\]Author: Richard Larsson
- Parameters:
ray_point (~pyarts3.arts.PropagationPathPoint, optional) – A single path point. Defaults to
self.ray_point. [OUT]ray_path (~pyarts3.arts.ArrayOfPropagationPathPoint, optional) – A list path points making up a propagation path. Defaults to
self.ray_path. [IN]atm_field (~pyarts3.arts.AtmField, optional) – An atmospheric field in ARTS, this is the main atmospheric data structure in ARTS. Defaults to
self.atm_field. [IN]surf_field (~pyarts3.arts.SurfaceField, optional) – The surface field. Defaults to
self.surf_field. [IN]max_stepsize (~pyarts3.arts.Numeric, optional) – A control parameter for stepping through layers in ray tracing. Defaults to
self.max_stepsize. [IN]single_dispersion (~pyarts3.arts.Numeric, optional) – A dispersion at a single
freqpoint. Defaults toself.single_dispersion. [IN]surf_search_accuracy (~pyarts3.arts.Numeric, optional) – The accuracy within which the surface intersection is counted as a hit. Defaults to
0.1[IN]surf_safe_search (~pyarts3.arts.Index, optional) – Whether or not to search for the surface intersection in a safer but slower manner. Defaults to
1[IN]