disort_settingsSurfaceCoxMunkSpectral
- Workspace.disort_settingsSurfaceCoxMunkSpectral(self, disort_settings: pyarts3.arts.DisortSettings | None = None, wind_speed: pyarts3.arts.Numeric | None = None, refractive_index: pyarts3.arts.Vector | None = None, shadowing: pyarts3.arts.Index | None = None, azimuth_quadrature_points: pyarts3.arts.Index | None = None) None
Sets a Cox-Munk ocean BRDF with a spectrally varying refractive index.
The refractive-index vector must have one value per frequency. Wind speed and shadowing are frequency independent. Set
shadowingto 0 or 1.Author: Richard Larsson
- Parameters:
disort_settings (DisortSettings, optional) – Contains the full settings of spectral Disort calculations. See
disort_settings, defaults toself.disort_settings[INOUT]wind_speed (Numeric, optional) – Wind speed in m/s. Defaults to
12[IN]refractive_index (Vector) – Spectral relative refractive index. [IN]
shadowing (Index, optional) – Whether to apply Cox-Munk facet shadowing (0 or 1). Defaults to
0[IN]azimuth_quadrature_points (Index, optional) – Number of azimuth quadrature points used for each Fourier coefficient. Defaults to
100[IN]