disort_settingsSurfaceCoxMunkSpectral
- Workspace.disort_settingsSurfaceCoxMunkSpectral(self, disort_settings: DisortSettings = self.disort_settings, wind_speed: Numeric = 12, refractive_index: Vector, shadowing: Index = 0, azimuth_quadrature_points: Index = 100) None
Sets a Cox-Munk ocean BRDF with a spectrally varying refractive index.
The refractive-index vector must have one value per frequency. Wind speed and shadowing are frequency independent. Set
shadowingto 0 or 1.Author: Richard Larsson
- Parameters:
disort_settings (~pyarts3.arts.DisortSettings, optional) – Contains the full settings of spectral Disort calculations. Defaults to
self.disort_settings. [INOUT]wind_speed (~pyarts3.arts.Numeric, optional) – Wind speed in m/s. Defaults to
12[IN]refractive_index (Vector) – Spectral relative refractive index. [IN]
shadowing (~pyarts3.arts.Index, optional) – Whether to apply Cox-Munk facet shadowing (0 or 1). Defaults to
0[IN]azimuth_quadrature_points (~pyarts3.arts.Index, optional) – Number of azimuth quadrature points used for each Fourier coefficient. Defaults to
100[IN]