disort_settingsSurfaceCoxMunkSpectral

Workspace.disort_settingsSurfaceCoxMunkSpectral(self, disort_settings: pyarts3.arts.DisortSettings | None = None, wind_speed: pyarts3.arts.Numeric | None = None, refractive_index: pyarts3.arts.Vector | None = None, shadowing: pyarts3.arts.Index | None = None, azimuth_quadrature_points: pyarts3.arts.Index | None = None) None

Sets a Cox-Munk ocean BRDF with a spectrally varying refractive index.

The refractive-index vector must have one value per frequency. Wind speed and shadowing are frequency independent. Set shadowing to 0 or 1.

Author: Richard Larsson

Parameters:
  • disort_settings (DisortSettings, optional) – Contains the full settings of spectral Disort calculations. See disort_settings, defaults to self.disort_settings [INOUT]

  • wind_speed (Numeric, optional) – Wind speed in m/s. Defaults to 12 [IN]

  • refractive_index (Vector) – Spectral relative refractive index. [IN]

  • shadowing (Index, optional) – Whether to apply Cox-Munk facet shadowing (0 or 1). Defaults to 0 [IN]

  • azimuth_quadrature_points (Index, optional) – Number of azimuth quadrature points used for each Fourier coefficient. Defaults to 100 [IN]